Post by 1[ZS]Stenaven on Jan 14, 2011 21:56:01 GMT -6
SOURCE = www.cheatcc.com/wii/callofdutyblackopscheatscodes.html
SOME OF THIS STUFF IS NOT ON THE WII (Like facepaint and clan tags for example)
If this is hard to read, try visiting the source website, I don't mind.
# Cheat mode
At the main menu, use the Analog-stick to look down at your hands and see you are locked up. Repeatedly press ZL + ZR on a Classic Controller to escape from the chair. After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your Wii to enter the codes and play the Zork text-based adventure game.
Mission select, "Five" Zombies mode map, Dead Ops Arcade game, and Zork game
Enter "3ARC UNLOCK" as a code to unlock the "Five" Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions.
All Intel
Enter "3ARC INTEL" as a code to unlock all Intel.
Alicia game
Enter "ALICIA" as a code to unlock the Alicia virtual therapist game.
Dead Ops Arcade game
Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV.
Zork game
Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game.
Display all commands
Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access.
Open corresponding file
Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file.
List audio files and pictures
Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command.
List of login names
Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords).
Login
Enter "LOGIN" as a code to login with a corresponding username and password.
Open mail folder for current user
Enter "MAIL" as a code to open the mail folder for the current user.
Display contents of current directory
Enter "DIR" or "LS" as a code to display the contents of the current directory.
Encode a string using the CIA's cypher
Enter "ENCODE" as a code to encode a string using the CIA's cypher.
Decode a string using the CIA's cypher
Enter "DECODE" as a code to decode a string using the CIA's cypher.
Display "Fee Fie Foe Foo!"
Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".
# Dreamland server
Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:
Login as Robert Oppen: Username: "roppen", Password: "trinity"
Login as T. Walker: Username: "twalker", Password: "thanksdad"
Login as Vannevar Bush: Username: "vbush", Password: "majestic1"
# Terminal access
Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.
Person Username Password
Adrienne Smith asmith roxy
Alex Mason (default account) amason password
Bruce Harris bharris goskins
D. King dking mfk
Frank Woods fwoods philly
Grigori "Greg" Weaver gweaver gedeon
J. Turner Jturner condor75
Jason Hudson jhudson bryant1950
John McCone jmccone berkley22
Joseph Bowman jbowman uwd
John F. Kennedy jfkennedy lancer
Lyndon B. Johnson lbjohnson ladybird
Richard Nixon rnixon checkers
Richard Helms rhelms lerosey
Richard Kain rkain sunwu
Ryan Jackson rjackson saintbridget
T. Walker twalker radi0
Terrance Brooks tbrooks lauren
Vannevar Bush vbush manhattan
William Raborn wraborn bromlow
# Hidden Thunder Gun in "Numbers" mission
At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.
In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.
# All Zombie maps
Successfully complete the indicated task to unlock the corresponding Zombies mode map:
Dead Ops Arcade: Play the Dead Ops Arcade game. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback."
Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Five: Successfully complete Campaign mode on any difficulty. The map description reads "The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
Kino Der Toten: Available at the start. The map description reads "Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
# Finding the Pack-A-Punch on Five map in Zombies mode
Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs.
# Intel locations
Search the indicated locations to find all 42 Intel laptops:
Mission 1: Operation 40
1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.
2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.
3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.
Mission 2: Vorkuta
4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.
5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.
6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.
Mission 3: U.S.D.D.
None
Mission 4: Executive Order
7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.
8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.
9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.
Mission 5: S.O.G.
10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.
11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.
12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.
Mission 6: The Defector
13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.
14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.
15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.
Mission 7: Numbers
16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.
17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.
18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.
Mission 8: Project Nova
19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.
20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.
21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.
Mission 9: Victor Charlie
22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.
23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.
24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.
Mission 10: Crash Site
25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.
26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.
27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.
Mission 11: WMD
28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.
29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.
30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.
Mission 12: Payback
31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.
32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.
33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.
Mission 13: Rebirth
34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.
35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.
36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.
Mission 14: Revelations
37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.
38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.
39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.
Mission 15: Redemption
40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.
41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.
42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.
# Multiplayer unlockables
Reach the indicated rank to unlock the corresponding bonus:
Level 4: Create A Class
Level 5: Contracts
Level 6: Clan Tag
Level 8: Game Mode Challenges
Level 10: Killstreaks, Killstreak Challenges, Playercard Emblems
Level 13: Combat Record
Level 15: Medal Challenges
Level 16: Gun Emblems
Level 19: Gun Tag
Level 20: Elite Challenges
Level 22: Camo
Level 25: Custom Reticules
Level 28: Custom Lenses
Level 30: Final Challenges
Level 31: Facepaint
Level 50: Prestige Mode
Prestige 1: Prestige Leaderboard, Custom Class 6
Prestige 3: Custom Class 7
Prestige 5: Custom Class 8
Prestige 7: Custom Class 9
Prestige 9: Custom Class 10
Prestige 10: Prestige Hardcore Playlist
Prestige 11: Face Tattoos
Prestige 13: Clan Tag Colors
Prestige 14: Golden Camo
Prestige 15: Prestige Pure Playlist
# Perks
The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk.
Tier 1
Lightweight
Lightweight: Move faster
Lightweight Pro: Move faster, and no fall damage
Challenges
Melee Kills: Get 15 melee kills.
Escape Death: Escape death 5 times after being hurt.
Offense Medals: Get 10 offense medals by killing enemies near their objective.
Scavenger
Scavenger: Replenish ammo and lethal grenades from fallen enemies
Scavenger Pro: Replenish ammo and lethal grenades from fallen enemies, and start with extra mags and replenish tactical grenades from fallen enemies
Challenges
Resupplies: Resupply 150 times while using Scavenger.
Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade.
Kill Count: Get 5 kills without dying 5 times.
Ghost
Ghost: Remain hidden from enemy spy planes
Ghost Pro: Remain hidden from enemy spy planes, and avoid targeting from aircraft, IR scopes, and Sentry Guns; no red crosshair or name when targeted
Challenges
Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active.
Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher.
Destroy Sentry Gun: Destroy 1 Sentry Gun.
Flak Jacket
Flak Jacket: Take less explosive damage
Flak Jacket Pro: Take less explosive damage, and deflect fire damage and safely toss back frag grenades
Challenges
Protected: Survive 10 explosions while using Flack Jacket.
Demolished: Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
Throwbacks: Throw back 5 enemy frag grenades.
Hardline
Hardline: Get killstreak rewards with one less kill
Hardline Pro: Get killstreak rewards with one less kill, and change the contents of a care package
Challenges
Share Packages: Share 10 Killstreak reward crates with teammates.
Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline.
Killstreak: Get 7 kills without dying in one match.
Tier 2
Hardened
Hardened: Penetrate walls and objects with deeper bullet impact
Hardened Pro: Penetrate walls and objects with deeper bullet impact, and inflict extra bullet damage on aircraft and turrets, and flinch less when shot
Challenges
Penetration Kills: Get 10 kills using Hardened and shooting through walls.
Bullets in Aircraft: Shoot 200 bullets into enemy aircraft.
Equipment Shot: Destroy 1 piece of enemy equipment through a wall.
Scout
Scout: Hold breath longer when scoped
Scout Pro: Hold breath longer when scoped, and switch weapons faster
Challenges
Secondary Kills: Get 50 kills with secondary weapons.
One Shot Kills: Get 50 "One Shot, One Kill" medals.
Headshots: Get 30 headshot kills.
Steady Aim
Steady Aim: Maintain increased accuracy when firing from the hip
Steady Aim Pro: Maintain increased accuracy when firing from the hip, and aim faster after sprinting, and recover quickly from knife lunges
Challenges
Quick Melee: Melee two enemies consecutively within 5 seconds.
Sprint Kills: Get 100 kills after sprinting.
Hip Fire Kills: Get 150 hip fire kills using Steady Aim.
Sleight Of Hand
Sleight Of Hand: Reload weapons faster
Sleight Of Hand Pro: Reload weapons faster, and aim down sights faster with all weapons, except sniper rifles
Challenges
Aiming Kills: Get 150 kills while aiming down sights.
Reload Kills: Kill an enemy within 5 seconds of reloading 30 times.
Fast Hand Kills: Reload and finish off the enemy you wounded 10 times.
Warlord
Warlord: Equip two attachments to your primary weapon (excluding underbarrels)
Warlord Pro: Equip two attachments to your primary weapon (excluding underbarrels), and start with one extra tactical and lethal grenade, except Willy Pete
Challenges
Two Attachment Kills: Get 150 kills using a gun with two attachments.
Grenade Kills: Get 10 Frag or Semtex kills.
Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex.
Tier 3
Tactical Mask
Tactical Mask: Protect yourself against Nova Gas
Tactical Mask Pro: Protect yourself against Nova Gas, and reduce the effects of Flash and Concussion grenades, and reveal the position of a flashed or stunned enemy
Challenges
Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade.
Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade.
Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas.
Marathon
Marathon: Sprint for a longer duration
Marathon Pro: Sprint for a longer duration, and sprint for an unlimited duration
Challenges
26 Miles: Sprint 26 miles using Marathon.
First Blood: Get the "First Blood" medal 10 times.
Captures: In Capture The Flag, get the "Flag Capture" medal 15 times while using Marathon.
Ninja
Ninja: Move silently
Ninja Pro: Move silently, and make no noise at all and hear enemies louder
Challenges
Silenced Kills: Get 150 kills using the Suppressor attachment.
Back Stabs: Get 5 "Backstabber" medals.
Plants: Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy.
Second Chance
Second Chance: Pull out your pistol before dying
Second Chance Pro: Pull out your pistol before dying, and survive longer and get revived by your teammates
Challenges
Kills: Get 10 kills while in Second Chance.
Revenge: While in Second Chance, kill the enemy who downed you 5 times.
Headshot: Get 1 headshot kill while in Second Chance.
Hacker
Hacker: Detect enemy equipment, explosives, and turrets
Hacker Pro: Detect enemy equipment, explosives, and turrets, and sabotage enemy equipment and turrets, and booby trap stolen crates, and remain invisible to motion sensors
Challenges
Destroys: Destroy 10 equipment or explosives while using Hacker.
Explosive Kills: Kill 25 enemies with a Claymore or C4.
Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor.
# Killstreak bonuses
Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:
RC-XD: 3 kills (remote control car strapped with explosives)
Spy Plane: 3 kills (shows enemies on the mini-map; can be shot down)
Counter Spy Plane: 4 kills (temporarily disables enemy mini-map)
SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
Care Package: 5 kills (airdrop a random killstreak or ammo crate)
Napalm Strike: 5 kills (aircraft covers an area in Napalm)
Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes)
Sentry Gun: 6 kills (airdrop a placeable Sentry Gun)
Attack Helicopter: 7 kills (call in support helicopter)
Valkyrie Rockets: 7 kills (launcher with remote controlled rockets)
Blackbird: 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
Rolling Thunder: 8 kills (carpet bombing airstrike)
Chopper Gunner: 9 kills (be the gunner of an attack helicopter)
Attack Dogs: 11 kills (attack dogs that hunt down the enemy)
Gunship: 11 kills (pilot an attack helicopter)
# Clearing the trenches in battle of Khe Sanh
At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill.
# Easy points in "Five" map
In the "Five" map in Zombies mode, destroy the glass doors at the start, and then rebuild them for easy points. Let the zombies destroy the barriers and come into the office, and then kill them to earn extra bonuses. Shoot the zombies three to four times in Rounds 1 and 2, and then knife them to get extra points.
# Hiding spot in "Five" map
In the "Five" map in Zombies mode, once you go downstairs, stand in front of the larger elevator. While in front of it, go left along the desks next to the teleporter. Stand behind the railing so you can see it long ways. Dolphin dive on top of it. This may require a few attempts. Once you are on top of the railing, stand up, and keep jumping up until you are onto of the teleporter. Zombies cannot touch you unless you get too close to the stairs. You can get a lot of points because the zombies will gather around, and when you shoot at the crowd, it is very hard to miss.
# Hear "Don't Back Down" song by Eminem in "Five" map
In the "Five" map in Zombies mode, find the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After all phones are accessed, the song "Don't Back Down" by Eminem will play.
# Hear "115" song by Elena Siegman in "Kino Der Toten" map
In the "Kino Der Toten" map in Zombies mode, find the three meteors throughout the map. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a dresser with black marquee letters. The meteors appear as red veined rocks. Hold [Action] on each meteor until your character says something or the veins in the rock glow red. After all three meteors are found, the song "115" by Elena Siegman will play.
# Hear "Sympathy For The Devil" song by The Rolling Stones in "Nuketown" map
In the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers.
SOME OF THIS STUFF IS NOT ON THE WII (Like facepaint and clan tags for example)
If this is hard to read, try visiting the source website, I don't mind.
# Cheat mode
At the main menu, use the Analog-stick to look down at your hands and see you are locked up. Repeatedly press ZL + ZR on a Classic Controller to escape from the chair. After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your Wii to enter the codes and play the Zork text-based adventure game.
Mission select, "Five" Zombies mode map, Dead Ops Arcade game, and Zork game
Enter "3ARC UNLOCK" as a code to unlock the "Five" Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions.
All Intel
Enter "3ARC INTEL" as a code to unlock all Intel.
Alicia game
Enter "ALICIA" as a code to unlock the Alicia virtual therapist game.
Dead Ops Arcade game
Enter "DOA" as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV.
Zork game
Enter "ZORK" or "HELLO SAILOR" as a code to unlock the Zork: The Great Underground Empire text-based adventure game.
Display all commands
Enter "HELP" as a code to display a list of system commands in the terminal and Pentagon user e-mail access.
Open corresponding file
Enter "CAT [filename]" or "PRINT [filename]" as a code to open the corresponding file.
List audio files and pictures
Enter "DIR" as a code to display a list of audio files and pictures for use with "CAT" command.
List of login names
Enter "WHO" as a code to display a list of login names for use with the "RLOGIN" command (requires passwords).
Login
Enter "LOGIN" as a code to login with a corresponding username and password.
Open mail folder for current user
Enter "MAIL" as a code to open the mail folder for the current user.
Display contents of current directory
Enter "DIR" or "LS" as a code to display the contents of the current directory.
Encode a string using the CIA's cypher
Enter "ENCODE" as a code to encode a string using the CIA's cypher.
Decode a string using the CIA's cypher
Enter "DECODE" as a code to decode a string using the CIA's cypher.
Display "Fee Fie Foe Foo!"
Enter "FOOBAR" as a code to display "Fee Fie Foe Foo!".
# Dreamland server
Access the Central Intelligence Agency Data System. Enter "rlogin dreamland" as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:
Login as Robert Oppen: Username: "roppen", Password: "trinity"
Login as T. Walker: Username: "twalker", Password: "thanksdad"
Login as Vannevar Bush: Username: "vbush", Password: "majestic1"
# Terminal access
Access the Central Intelligence Agency Data System. Enter "login" as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the "dir" command or e-mail with the "mail" command.
Person Username Password
Adrienne Smith asmith roxy
Alex Mason (default account) amason password
Bruce Harris bharris goskins
D. King dking mfk
Frank Woods fwoods philly
Grigori "Greg" Weaver gweaver gedeon
J. Turner Jturner condor75
Jason Hudson jhudson bryant1950
John McCone jmccone berkley22
Joseph Bowman jbowman uwd
John F. Kennedy jfkennedy lancer
Lyndon B. Johnson lbjohnson ladybird
Richard Nixon rnixon checkers
Richard Helms rhelms lerosey
Richard Kain rkain sunwu
Ryan Jackson rjackson saintbridget
T. Walker twalker radi0
Terrance Brooks tbrooks lauren
Vannevar Bush vbush manhattan
William Raborn wraborn bromlow
# Hidden Thunder Gun in "Numbers" mission
At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.
In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.
# All Zombie maps
Successfully complete the indicated task to unlock the corresponding Zombies mode map:
Dead Ops Arcade: Play the Dead Ops Arcade game. The map description reads "Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback."
Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Five: Successfully complete Campaign mode on any difficulty. The map description reads "The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of "Zombies"."
Kino Der Toten: Available at the start. The map description reads "Battle the undead in this theatrical installment of "Zombies". New twists and clues could uncover the final plan. It's show time!"
Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
# Finding the Pack-A-Punch on Five map in Zombies mode
Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs.
# Intel locations
Search the indicated locations to find all 42 Intel laptops:
Mission 1: Operation 40
1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.
2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.
3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.
Mission 2: Vorkuta
4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.
5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.
6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.
Mission 3: U.S.D.D.
None
Mission 4: Executive Order
7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.
8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.
9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.
Mission 5: S.O.G.
10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.
11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.
12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.
Mission 6: The Defector
13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.
14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.
15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.
Mission 7: Numbers
16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.
17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.
18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.
Mission 8: Project Nova
19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.
20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.
21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.
Mission 9: Victor Charlie
22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.
23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.
24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.
Mission 10: Crash Site
25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.
26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.
27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.
Mission 11: WMD
28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.
29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.
30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.
Mission 12: Payback
31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.
32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.
33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.
Mission 13: Rebirth
34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.
35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.
36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.
Mission 14: Revelations
37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.
38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.
39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.
Mission 15: Redemption
40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.
41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.
42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.
# Multiplayer unlockables
Reach the indicated rank to unlock the corresponding bonus:
Level 4: Create A Class
Level 5: Contracts
Level 6: Clan Tag
Level 8: Game Mode Challenges
Level 10: Killstreaks, Killstreak Challenges, Playercard Emblems
Level 13: Combat Record
Level 15: Medal Challenges
Level 16: Gun Emblems
Level 19: Gun Tag
Level 20: Elite Challenges
Level 22: Camo
Level 25: Custom Reticules
Level 28: Custom Lenses
Level 30: Final Challenges
Level 31: Facepaint
Level 50: Prestige Mode
Prestige 1: Prestige Leaderboard, Custom Class 6
Prestige 3: Custom Class 7
Prestige 5: Custom Class 8
Prestige 7: Custom Class 9
Prestige 9: Custom Class 10
Prestige 10: Prestige Hardcore Playlist
Prestige 11: Face Tattoos
Prestige 13: Clan Tag Colors
Prestige 14: Golden Camo
Prestige 15: Prestige Pure Playlist
# Perks
The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk.
Tier 1
Lightweight
Lightweight: Move faster
Lightweight Pro: Move faster, and no fall damage
Challenges
Melee Kills: Get 15 melee kills.
Escape Death: Escape death 5 times after being hurt.
Offense Medals: Get 10 offense medals by killing enemies near their objective.
Scavenger
Scavenger: Replenish ammo and lethal grenades from fallen enemies
Scavenger Pro: Replenish ammo and lethal grenades from fallen enemies, and start with extra mags and replenish tactical grenades from fallen enemies
Challenges
Resupplies: Resupply 150 times while using Scavenger.
Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade.
Kill Count: Get 5 kills without dying 5 times.
Ghost
Ghost: Remain hidden from enemy spy planes
Ghost Pro: Remain hidden from enemy spy planes, and avoid targeting from aircraft, IR scopes, and Sentry Guns; no red crosshair or name when targeted
Challenges
Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active.
Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher.
Destroy Sentry Gun: Destroy 1 Sentry Gun.
Flak Jacket
Flak Jacket: Take less explosive damage
Flak Jacket Pro: Take less explosive damage, and deflect fire damage and safely toss back frag grenades
Challenges
Protected: Survive 10 explosions while using Flack Jacket.
Demolished: Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
Throwbacks: Throw back 5 enemy frag grenades.
Hardline
Hardline: Get killstreak rewards with one less kill
Hardline Pro: Get killstreak rewards with one less kill, and change the contents of a care package
Challenges
Share Packages: Share 10 Killstreak reward crates with teammates.
Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline.
Killstreak: Get 7 kills without dying in one match.
Tier 2
Hardened
Hardened: Penetrate walls and objects with deeper bullet impact
Hardened Pro: Penetrate walls and objects with deeper bullet impact, and inflict extra bullet damage on aircraft and turrets, and flinch less when shot
Challenges
Penetration Kills: Get 10 kills using Hardened and shooting through walls.
Bullets in Aircraft: Shoot 200 bullets into enemy aircraft.
Equipment Shot: Destroy 1 piece of enemy equipment through a wall.
Scout
Scout: Hold breath longer when scoped
Scout Pro: Hold breath longer when scoped, and switch weapons faster
Challenges
Secondary Kills: Get 50 kills with secondary weapons.
One Shot Kills: Get 50 "One Shot, One Kill" medals.
Headshots: Get 30 headshot kills.
Steady Aim
Steady Aim: Maintain increased accuracy when firing from the hip
Steady Aim Pro: Maintain increased accuracy when firing from the hip, and aim faster after sprinting, and recover quickly from knife lunges
Challenges
Quick Melee: Melee two enemies consecutively within 5 seconds.
Sprint Kills: Get 100 kills after sprinting.
Hip Fire Kills: Get 150 hip fire kills using Steady Aim.
Sleight Of Hand
Sleight Of Hand: Reload weapons faster
Sleight Of Hand Pro: Reload weapons faster, and aim down sights faster with all weapons, except sniper rifles
Challenges
Aiming Kills: Get 150 kills while aiming down sights.
Reload Kills: Kill an enemy within 5 seconds of reloading 30 times.
Fast Hand Kills: Reload and finish off the enemy you wounded 10 times.
Warlord
Warlord: Equip two attachments to your primary weapon (excluding underbarrels)
Warlord Pro: Equip two attachments to your primary weapon (excluding underbarrels), and start with one extra tactical and lethal grenade, except Willy Pete
Challenges
Two Attachment Kills: Get 150 kills using a gun with two attachments.
Grenade Kills: Get 10 Frag or Semtex kills.
Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex.
Tier 3
Tactical Mask
Tactical Mask: Protect yourself against Nova Gas
Tactical Mask Pro: Protect yourself against Nova Gas, and reduce the effects of Flash and Concussion grenades, and reveal the position of a flashed or stunned enemy
Challenges
Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade.
Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade.
Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas.
Marathon
Marathon: Sprint for a longer duration
Marathon Pro: Sprint for a longer duration, and sprint for an unlimited duration
Challenges
26 Miles: Sprint 26 miles using Marathon.
First Blood: Get the "First Blood" medal 10 times.
Captures: In Capture The Flag, get the "Flag Capture" medal 15 times while using Marathon.
Ninja
Ninja: Move silently
Ninja Pro: Move silently, and make no noise at all and hear enemies louder
Challenges
Silenced Kills: Get 150 kills using the Suppressor attachment.
Back Stabs: Get 5 "Backstabber" medals.
Plants: Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy.
Second Chance
Second Chance: Pull out your pistol before dying
Second Chance Pro: Pull out your pistol before dying, and survive longer and get revived by your teammates
Challenges
Kills: Get 10 kills while in Second Chance.
Revenge: While in Second Chance, kill the enemy who downed you 5 times.
Headshot: Get 1 headshot kill while in Second Chance.
Hacker
Hacker: Detect enemy equipment, explosives, and turrets
Hacker Pro: Detect enemy equipment, explosives, and turrets, and sabotage enemy equipment and turrets, and booby trap stolen crates, and remain invisible to motion sensors
Challenges
Destroys: Destroy 10 equipment or explosives while using Hacker.
Explosive Kills: Kill 25 enemies with a Claymore or C4.
Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor.
# Killstreak bonuses
Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:
RC-XD: 3 kills (remote control car strapped with explosives)
Spy Plane: 3 kills (shows enemies on the mini-map; can be shot down)
Counter Spy Plane: 4 kills (temporarily disables enemy mini-map)
SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
Care Package: 5 kills (airdrop a random killstreak or ammo crate)
Napalm Strike: 5 kills (aircraft covers an area in Napalm)
Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes)
Sentry Gun: 6 kills (airdrop a placeable Sentry Gun)
Attack Helicopter: 7 kills (call in support helicopter)
Valkyrie Rockets: 7 kills (launcher with remote controlled rockets)
Blackbird: 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
Rolling Thunder: 8 kills (carpet bombing airstrike)
Chopper Gunner: 9 kills (be the gunner of an attack helicopter)
Attack Dogs: 11 kills (attack dogs that hunt down the enemy)
Gunship: 11 kills (pilot an attack helicopter)
# Clearing the trenches in battle of Khe Sanh
At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill.
# Easy points in "Five" map
In the "Five" map in Zombies mode, destroy the glass doors at the start, and then rebuild them for easy points. Let the zombies destroy the barriers and come into the office, and then kill them to earn extra bonuses. Shoot the zombies three to four times in Rounds 1 and 2, and then knife them to get extra points.
# Hiding spot in "Five" map
In the "Five" map in Zombies mode, once you go downstairs, stand in front of the larger elevator. While in front of it, go left along the desks next to the teleporter. Stand behind the railing so you can see it long ways. Dolphin dive on top of it. This may require a few attempts. Once you are on top of the railing, stand up, and keep jumping up until you are onto of the teleporter. Zombies cannot touch you unless you get too close to the stairs. You can get a lot of points because the zombies will gather around, and when you shoot at the crowd, it is very hard to miss.
# Hear "Don't Back Down" song by Eminem in "Five" map
In the "Five" map in Zombies mode, find the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After all phones are accessed, the song "Don't Back Down" by Eminem will play.
# Hear "115" song by Elena Siegman in "Kino Der Toten" map
In the "Kino Der Toten" map in Zombies mode, find the three meteors throughout the map. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a dresser with black marquee letters. The meteors appear as red veined rocks. Hold [Action] on each meteor until your character says something or the veins in the rock glow red. After all three meteors are found, the song "115" by Elena Siegman will play.
# Hear "Sympathy For The Devil" song by The Rolling Stones in "Nuketown" map
In the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song "Sympathy For The Devil" by The Rolling Stones played over the loudspeakers.